Wednesday, March 11, 2015

Justice League United #10 Review

What Happened That You Have to Know About:

Brainiac 5 comes up with a pretty good plan to save Thanagar; he rigs up a way to teleport it to Rann's orbit. That works, and the Legion goes home.

Review:

So this issue turns out to be more of a denouement than a conclusion; the important issues were all wrapped up last month, and this is just cleaning up details. Which I guess is okay.

Brainiac 5's solution to the black hole threatening Thanagar was very well done by Lemire. He wasn't just retegulating the framistat; the zeta beam has been a factor all through this story and its properties are well established. Lemire didn't pull a rabbit out of a hat. He pulled a rabbit out of plain sight.

(Why send it to Rann's orbit, of all places, by the way? Just because DC, that's why?)

(Note: the White Witch's spell to amplify the effect of the zeta beams to work on the whole planet is reminiscent of the spell she cast in the Great Darkness Saga to switch the people from... was it the Sorcerer's World?... to Apokolips and vice versa. I'm sure this was intentional.)

The whole sequence where the Legion shifts from evacuating Thanagar to teleporting Thanagar underlines the tremendous advantage the Legion has in many situations because some of their members are just so useful. They get invaluable information that's just not available to a group like the Legion of Substitute Heroes from Saturn Girl and Dream Girl. R.J. Brande is another huge advantage. Brainiac 5 is a tremendous advantage. Element Lad and the White Witch, to a lesser extent. Dawnstar can be a huge advantage when the writer permits it. Mon-El, obviously.

If my summary above is a little brief, it's because there's a lot of this comic book that's been turned over to Justice League character stuff, which is certainly welcome, but not of primary interest to me with my Legion-centric perspective.

So how was The Infinitus Saga as a story? I don't think it was anything much. There were a lot of superheroes. There was some fighting. A couple of nice touches. Not something that's going to have me rereading it much. Certainly it was stretched out beyond its natural length, which I loathe. It was okay and now it's over and I'm looking forward to the next thing.

Tell you the truth, I had a notion that DC was going to use this series to kill off the Legion. Not forever. Just to clear the decks for whatever the next version of the team was going to turn out to be. (Probably some retro Legion from this Convergence stuff.) Not sure how I would have felt about if they did. But they didn't, so that's fine.

Anyway. See you next month for the Legion-related issues of Convergence. Hope there's more to come after that. But I have another blogpost brewing anyway that I hope it won't take me too long to finish.

Art:

I like the black hole effect. I like how the colorist got White Witch right. Some impressive forced perspective on Colossal Boy on the splash page.

The layout faked me out a couple of times, making me think it was a double-page spread when it wasn't, or vice versa. The panel arrangements were creative, but I couldn't tell what end was being served by having done the way they were. Just thought it looked good, I guess.

I was pleased with how the characters were rendered, for the most part. Brainiac 5 was done well. Also the Martian Manhunter. Not sure if I can say the same about Animal-Man.

I dunno. I've seen a lot worse art than this on Legion comics. I'm not complaining. But it does seem to add up to less than the sum of its parts.

Membership Notes:

The Lost Legionnaires return to the future with everybody else, and we also see a few of the SW6 and reboot Legionnaires again, so, you know, whatever. The Legion also takes Ultra with them, but I don't think we can really call him a Legionnaire.

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